Steam Gtfo

  



'GTFO' is a registered trademark or trademark of After Impact AB in various territories worldwide. Any use by third parties is authorized by license. ©2018 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. And/or other countries. GTFO Steam key GTFO game is a popular cooperative first-person shooter developed and published by 10 Chambers Collective. Once you purchase the GTFO Steam key, you’ll be able to enjoy an engaging and rewarding team-focused horror FPS with stealth elements. STEAM CHARTS An ongoing analysis of Steam's concurrent players. 826 24-hour peak 5224 all-time peak.

Matchmaking
The Matchmaking Alpha is released together with Rundown #004! We will continue to develop matchmaking features until it is feature complete. Please follow the progressing in the backlog section.
Also; be on the lookout for teasers and 'leaks' from the development, on the official GTFO Discord server!
/10 Chambers Collective
Done
In Development
Closed Alpha 1 - Network Test
  • Test the network functionality and make sure everything is holding up
  • First pass of gathering bugs, crashes and game balancing data

Steam Gtfo Game

  • One playable Expedition in one Environment (environment)
  • All players get a set inventory of weapons and tools to try out (no gear progression)
  • You can only play with the friends on your Steam account
  • No persistent inventory
  • No in game voice chat
Main Features
  • Support for small incremental game updates
  • Decide on hardware specifications
  • Quick restart of Expeditions
  • “Friends only” matchmaking
  • Support for drop-in joining
  • “Warden objective” system update
  • Weapons specific for Closed Alpha 1
  • Tools specific for Closed Alpha 1
  • Player Character 1
  • Player Character 2
  • Player Character 3
  • Player Character 4
  • Basic menu options for input and graphics
  • Data gathering/Analytics (for future game balancing)
  • Closed Alpha 1 tutorial videos
  • Default set of enemy abilities
  • Placement in level of temp-loot and consumable items
  • Expedition updates and bug fixes to the level
  • Update elevator sequence graphics
  • Bug fixing and optimization
  • Fire animations on the weapons
  • Weapon reload animations
  • Menu update, flow and graphics
  • Playtests in office
  • Gameplay and communication fixes from feedback
  • Glue/Foam system update for doors
  • Improved melee targeting and communication
  • First version of player ping system and updated player compass
  • Shader driven GUI system
  • New models for consumables
  • Player HUD Update
  • Feature Creep
  • Family time: Vacation
  • Pre-Alpha testing
  • Sneaking mechanic updates
  • Sights and tool graphic updates
  • New elevator design
  • Text chat
  • Simple version of the ping system
  • HUD update
  • Improved hacking minigames
Continuous Beta Testing
  • Test critical parts of GTFO leading up to the Early Access
The Beta Experience
  • During this period there will be one or more betas containing limited parts of the game
  • A beta can contain one or more expeditions and a limited set of features depending on what we need to test
  • You can only play with friends on your Steam account
Main Features
  • Analyze Alpha 1, gather feedback and issues
  • Optimization pass
Early Access Release 0.1
  • Move the development of GTFO from theory to practice by releasing it into the wild
  • Develop all the major features needed until we reach version 1.0
  • Reduce the financial risk of the project
The Early Access Experience
  • Access to the latest stabilized version of GTFO
  • The experience will vary depending on whats present in the Rundown
  • Initially, no persitent inventory or weapon drops
  • No Matchmaking, friends only. Matchmaking needs to be done in a way that fits the demanding teamplay of GTFO, until then Early Access is friends only.
  • No in game voice chat for now
Main Features
  • Rundown #001 (Six Expeditions)
  • New Environment: 'Refinery'
  • New Weapon: Combat Shotgun
  • New Tool: Sentry shotgun
  • Expedition progression save system
  • Additional settings exposed
  • Testing and bug fixing
  • General frame cost optimizations
  • Memory optimizations
  • Fix for combat music gettings stuck
  • Fix for the worst cases of framerate stuttering
  • Fix that makes 'Exclusive Fullscreen' mode more performant in some systems
Rundown #002
  • New challenges! Variation in terms of objectives and expedition environment
  • Bug fixes and tweaks based on feedback
  • New Expeditions: Planning
  • New Expeditions: Implement new warden objective logic
  • New Environment: 'Dig Site'
  • Level design and testing iterations - Tier A
  • Level design and testing iterations - Tier B
  • Level design and testing iterations - Tier C
  • Level design and testing iterations - Tier D
  • Level design and testing iterations - Tier E
  • Support for rundown specific gear
  • New Gear: Burst Rifle, Machinepistol, Updated Machinegun
  • New Consumable(s): To be revealed
  • New Enemy variations: Will not be revealed:)
  • Improved weapon sounds
  • PAX East with Overtone
  • On Screen liquid system
  • Bug hunter group applications process
  • Bug fixing
  • Final testing
Rundown #003
  • New environment, updated Warden Objectives.
  • Bug fixes and tweaks based on feedback
  • New Expeditions: Planning
  • New Environment: 'Lab'
  • Updated Objectives
  • Level design and testing iterations - Tier A
  • Level design and testing iterations - Tier B
  • Level design and testing iterations - Tier C
  • Level design and testing iterations - Tier D
  • New Gear: To be revealed
  • New Consumables: To be revealed
  • New Enemy variations: Will not be revealed:)
  • Bug fixing
  • Final testing
Rundown #004
  • New environment, enemies and weapons
  • Systems work to prepare for future updates
  • New Expeditions: Planning
  • Summer Vacation and family time
  • Update to Unity 2019 LTS
  • New Environment: 'Datacenter'
  • Level design and testing iterations - Tier A
  • Level design and testing iterations - Tier B
  • Level design and testing iterations - Tier C
  • Level design and testing iterations - Tier D
  • Backend updates for future features
  • Expeditions with layered difficulty
  • Rundown specific story elements
  • New Gear: To be revealed
  • New Consumables: To be revealed
  • New Enemy variations: Will not be revealed:)
  • Sounds for new weapons
  • Bug fixing
  • Final testing
  • R#004.Ext
Rundown #005
  • New environment, updated warden objectives, more variation.
  • Systems work to prepare for future updates
  • Rundown Planning
  • Christmas Vacation
  • Recruit Bug Hunters
  • New Environment: To be revealed
  • New Dangers: Will not be revealed
  • System updates: To be revealed
  • Weapon balancing
  • Level design and testing iterations - Tier A
  • Level design and testing iterations - Tier B
  • Level design and testing iterations - Tier C
  • Level design and testing iterations - Tier D
  • Bug fixing
  • Final testing
Backlog
  • The GTFO Early Access backlog gives an overview of the bigger features we are looking at implementing during the time GTFO is in Early Access.
  • We will not promise specific dates for the backlog items but rather move them into production when it's time.
  • The backlog will be updated, we believe in the items we put here, but things can always happen that makes them change.
New Features
  • Matchmaking: Ticketing backend
  • Matchmaking: Menus
  • Matchmaking: Voice Chat
  • Matchmaking: Kick / Ban
  • Matchmaking: Server Migration
  • Matchmaking: Matchmake with groups
  • Player character customization
  • Expedition rewards
  • Gear progression
  • Progression linked expeditions
  • Menu localization
  • Steam achievements
  • Gamepad support
  • Updated weapon animations
  • Updated player melee animations
More of the good stuff

Gtfo Steam Trailer

  • More Enemies
  • More Warden objectives
  • More Environments
  • More Gear
  • More Consumables
  • More Hacking Minigames
  • More Level interaction from terminal system
GTFO
Developer(s)10 Chambers Collective
Publisher(s)10 Chambers Collective
Director(s)Ulf Andersson
Designer(s)
Programmer(s)
  • Ulf Andersson
  • Hjalmar Vikström
Artist(s)Anders Bodbacka
Writer(s)Adam Gascoine
Composer(s)Simon Viklund
EngineUnity
Platform(s)Microsoft Windows
ReleaseDecember 9th, 2019
Genre(s)Action-adventure
Mode(s)Multiplayer

Steam Charts Gtfo

GTFO is a survival horrorfirst-person shootercooperative game developed by Swedish indie studio 10 Chambers Collective.[1][2]GTFO had its initial release in December 9, 2019 for Microsoft Windows, on Steam's Early Access to a positive user reception.[3][4][5][6] A full release schedule is yet to be decided.

Plot[edit]

The Chicxulub Crater was formed 66 million years ago by an asteroid strike that resulted in a mass extinction that wiped out the dinosaurs. A team of “prisoners” are forced to go down into an underground complex built on the asteroid site to scavenge and carry out tasks for a mysterious entity known as The Warden.[7]

Gameplay[edit]

GTFO players form a team of four scavengers who are forced to explore the vast underground complex in order to complete the Warden's objectives. Complicating the process is the presence of hideous sleeping monsters, who have overrun the whole area. The players must strategize, plan, ration resources and stealthily kill enemies to survive, and work to fulfill the Warden's demands and be allowed to escape.[8][9]

Reception[edit]

Pre-release[edit]

GTFO received a warm reception at The Game Awards 2017.[10] A year later, it received an accolade as the Best Cooperative Game at E3 2018 from the website DualShockers.[11] Other sites such as Rock Paper Shotgun and Gamereactor praised it for its horror, atmosphere and gameplay, both considering it among the best games of E3 2018, and considering the game horrifying from their gameplay previews.

Charts

Steam Gtfo

The game was nominated in the 'The Best Game You Suck At' category at the 2020 Steam Awards[12][13]

References[edit]

  1. ^'Polygon GTFO'. Retrieved December 7, 2017.CS1 maint: discouraged parameter (link)
  2. ^'Destructoid GTFO'. Retrieved 2017-12-07.CS1 maint: discouraged parameter (link)
  3. ^'IGN GTFO'. Retrieved December 7, 2017.CS1 maint: discouraged parameter (link)
  4. ^'Dens of Geek GTFO'. Retrieved Jun 8, 2018.CS1 maint: discouraged parameter (link)
  5. ^'Rock, Paper, and Shotgun GTFO'. Retrieved December 8, 2017.CS1 maint: discouraged parameter (link)
  6. ^'Hardcoregamer GTFO'. Retrieved December 7, 2017.CS1 maint: discouraged parameter (link)
  7. ^'PCgames GTFO'. Retrieved January 2, 2018.CS1 maint: discouraged parameter (link)
  8. ^'PCGamer GTFO'. Retrieved December 8, 2017.CS1 maint: discouraged parameter (link)
  9. ^'Gamespot GTFO'. Retrieved December 7, 2017.CS1 maint: discouraged parameter (link)
  10. ^'VG247 GTFO'. Retrieved December 7, 2017.CS1 maint: discouraged parameter (link)
  11. ^'DualShockers E3 2018 Awards'. Retrieved June 18, 2018.CS1 maint: discouraged parameter (link)
  12. ^Macgregor, Jody (2021-01-03). 'Red Dead Redemption 2 is Steam's game of the year 2020'. PC Gamer. Retrieved 2021-01-05.
  13. ^'GTFO - GTFO is nominated for 'The Best Game You Suck At' at the Steam Awards 2020!! - Steam News'. store.steampowered.com. 2020-12-22. Retrieved 2021-01-05.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=GTFO_(video_game)&oldid=1018082905'